The following essays are a part of "Counterstructural Commons", a limited publication released on May 16, 2026, that collects work from a ten-week residency Rhizome hosted in partnership with the ...
If you are seeking funds to help realize a creative project related to digital art and networked culture, consider applying ...
In the current geopolitical context, speaking about the commons might sound like opening a box of Arcadian dreams. The term’s origins lie in the European feudal countryside, where the earliest forms ...
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This week on the Artwrld podcast, we're joined by Chia Amisola, an artist who works with websites, performance, and games that touch on intimacy, labor, and faith. For this episode, Amisola will ...
“Imagine if we could begin our little life all over again. Imagine if it was all nothing more than some electronic game. Imagine if I knew then what I know now.” —Deus Ex Machina, Automata, 1984 If ...
For the preceding segment of this four-part genealogy, see Part 1 In this second part of our genealogy, we move not forward in time, but look back to an encounter that took place between two ...
For its blockbuster sale of Beeple’s Everydays: The First 5000 Days, an artwork in the form of an NFT and a digital file comprising thousands of images, Christie’s auction house published an essay ...
ZZYW (Yang Wang & Zhenzhen Qi) is a New York-based art and research duo who examines the cultural, political, and educational imprints of computation. Their work ThingThingThing (2019), included in ...
As Slavoj Žižek and others have argued, the credit sequences designed by Saul Bass for Alfred Hitchcock's unofficial trilogy of late masterpieces—Vertigo (1958), North by Northwest (1959) and Psycho ...
This interview accompanies the presentation of Shu Lea Cheang’s Brandon as a part of the online exhibition Net Art Anthology. Karin de Wild: Brandon developed between 1998 and 1999 as a “one-year ...