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Clair Obscur: Expedition 33 is a great feat of gaming in many ways, but what arguably surprises people the most is when they ...
Clair Obscur: Expedition 33 wasn't quite made by "just 30" people, as is often repeated—both Sandfall and Kepler credit ...
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Game Rant on MSNClair Obscur: Expedition 33 Scrapped 'Awful' Ending Scenes
Expedition 33 director Guillaume Broche reveals the game scrapped some 'awful' ending scenes during development.
During this year’s CEDEC in Japan, AUTOMATON had the opportunity to chat with Clair Obscur: Expedition 33 creative director ...
Expedition 33 director Guillaume Broche explains that all of the really sad endings were designed to make you hurt.
The creative director of Clair Obscur: Expedition 33 says there’s still a prejudice against the turn-based RPG genre.
Of course, Clair Obscur director Guillaume Broche has been outspoken about his appreciation for Japanese RPGs; the game simply wouldn't exist as it does without taking inspiration from, er, those that ...
Sandfall Interactive developers might not be expanding their studio anytime soon, even after having a world sensation ...
Five years later, during the pandemic lockdown, she saw a Reddit post from video game developer Guillaume Broche, an alumnus of France’s games mega-publisher Ubisoft, looking for voice actresses.
Speaking to Autmaton, Clair Obscur: Expedition 33 lead programmer and creative director Tom Guillermin was asked about future ...
For Game Director, Guillaume Broche, it was a case of leaving a rather comfortable position at Ubisoft and establishing his own company, Sandfall Interactive, to make the dream a reality.
Expedition 33 creative director Guillaume Broche in an interview with Automaton believes there is still a [...] ...
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