Traditionally, one of the weak points in Blender has been simulations, with even professional users of the free and open source computer graphics suite off-loading such tasks to programs like Houdini.
Simulating the behavior of clothing and other fabrics in animated films requires animators to make tradeoffs between a realistic look and a reasonable amount of computing time. Researchers at Walt ...
Joseph Deese explains how Render Ready uses real-world garment scanning instead of digital cloth simulation and how it uses ...